MaterialInstanceConstant'WEP_1P_Medic_Pistol_SKIN_MAT.WEP_Skin_Medic_Pistol_Init_MIC
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Therefore, when making a medic weapon skin, you have to set up two materials (unless you are creating a medic pistol weapon skin) The SMG, shotgun and assault rifle also have another material id for it's specific components. MaterialInstanceConstant'WEP_1P_SawBlade_SKIN_MAT.WEP_Skin_SawBlade_Init_MIC' Medic Perk WeaponsĪll of the medic weapons use the medic pistol material. MaterialInstanceConstant'WEP_1P_Pulverizer_SKIN_MAT.Wep_Skin_Pulverizer_Init_MIC' MaterialInstanceConstant'WEP_1P_Nail_Shotgun_SKIN_MAT.Wep_Skin_Nail_Shotgun_Init_MIC' MaterialInstanceConstant'WEP_1P_Crovel_SKIN_MAT.Wep_Skin_Crovel_Init_MIC' MaterialInstanceConstant'WEP_1P_AA12_SKIN_MAT.Wep_Skin_AA12_Init_MIC' Berserker Perk Weapons MaterialInstanceConstant'WEP_1P_M4Shotgun_SKIN_MAT.Wep_Skin_M4Shotgun_Init_MIC' MaterialInstanceConstant'WEP_1P_Double_Barrel_SKIN_MAT.Wep_Skin_Double_Barrel_Init_MIC' MaterialInstanceConstant'WEP_1P_MB500_SKIN_MAT.Wep_Skin_MB500_Init_MIC' MaterialInstanceConstant'WEP_1P_SCAR_SKIN_MAT.Wep_Skin_Init_SCAR_MIC' Support Perk Weapons MaterialInstanceConstant'WEP_1P_AK12_SKIN_MAT.Wep_Skin_AK12_Init_MIC' MaterialInstanceConstant'WEP_1P_L85A2_SKIN_MAT.Wep_Skin_Init_L85A2_MIC' MaterialInstanceConstant'WEP_1P_AR15_9mm_SKIN_MAT.Wep_Skin_Init_AR15_MIC'
KILLING FLOOR 2 PRESTIGE 1 SKINS HOW TO
Check out KF2 Weapon Skin Creation: Material Reference for how to use the material.īelow is a list of all the package names and mic names for all of the init weapon and equipment skin materials.
![killing floor 2 prestige 1 skins killing floor 2 prestige 1 skins](https://i.imgur.com/6EU3T3d.png)
Select your parent mic package > right click and "fully load".Find the parent material you want to base your skin off of using the links below.Save it in Program Files (x86)\Steam\SteamApps\common\killingfloor2\KFGame\BrewedPC\Packages (you can create a folder if you want to).Save your package, it will be under "New Packages" at the bottom of the content browser on the left.If you were making a dotted weapon skin for an AR15, your box should look something like this:.Under the factory drop-down select "MaterialInstanceConstant".Give your new material instance(constant) a by following this naming convention: WEP_MIC under the Name field.Give your package a new name by following this naming convention: WEP_MAT under the Package field.On the lower bottom half of your content browser click the "NEW" button.In the Killing Floor 2 SDK Open the content browser.Also, below is a package path for each weapon skin init material.
![killing floor 2 prestige 1 skins killing floor 2 prestige 1 skins](https://i.ytimg.com/vi/FNBQwzLX6C4/maxresdefault.jpg)
All of the weapon skin packages start with the prefix "WEP_SKIN" so alternatively you can use the search bar on the top and type "wep skin" and select the "material instance (constant) filter check box to get a quick view of the weapon skin init materials. That will load the weapon skin packages for that weapon. Select the parent weapon folder of your choice, right click on it and fully load the folder. You'll need to open the Killing Floor 2 SDK, open the content browser and navigate to KFGame>BrewedPC>Packages>Weapons. They serve as an initial state for the weapon skin and it's what you'll use to get started when making a weapon skin of your choice. Each weapon and equipment item in the game has an initialized weapon skin material instance. The first step on creating a weapon skin for Killing Floor 2 is deciding which weapon to make a skin for. This document serves as a reference for what weapon skin material parameter does and how to get started making Killing Floor 2 weapon skins for the Killing Floor 2 Steam Workshop.
KILLING FLOOR 2 PRESTIGE 1 SKINS SERIES
They have a series of parameters and static switches that change the features of the material. All Killing Floor 2 weapon skins start from a single master material.